Summary
In Squad, layer map rotation is critical to the game's strategic depth and replayability. Layers represent different variations or configurations of a specific map, introducing different game modes, vehicle availability, and overall combat dynamics. The rotation of layers ensures that players experience a range of scenarios within a single map, fostering adaptability and tactical diversity as they navigate through distinct challenges across different gameplay sessions.
How to Set Layer Map Rotation on a Squad Server
1. Log in to the BisectHosting Games panel.
2. Stop the server.![]()
3. Go to Config Files > Game User Settings from the left sidebar.
4. Navigate to the // Map rotation mode line.
5. Change the value of MapRotationMode= to the desired layer map rotation.![]()
| Mode | Description |
LayerList |
Uses LayerRotation.cfg and selects the layers in order. |
LayerList_Randomized |
Uses LayerRotation.cfg and selects the layers in random. |
6. Press the Save Content button.
7. Click ServerConfig on the directory line.![]()
8. Open LayerRotation.cfg.![]()
9. Edit the desired Layer IDs.
10. Press the Save Content button.
11. Start the server.![]()
List of Game Modes
| Code | Description |
Invasion |
Capture Point game mode where attackers must capture the control points before running out of tickets. |
AAS |
Squad's standard Capture Point game mode "Advance and Secure" where teams strictly capture points in order. |
RAAS |
Capture Point game mode "Random Advance and Secure" is a randomized flag layout version of AAS. |
Destruction |
Objective game mode where attackers must destroy specific objectives before running out of tickets or time. |
TC |
Objective game mode "Territory Control" where teams must control more hexagonal territories on the map. |
Insurgency |
Objective game mode where attackers must destroy randomly placed objectives in a small map. |
Seed |
Capture Point game mode which follows the classic AAS rules in a much smaller and controlled area of a map. |
Skirmish |
Capture Point game mode which follows the classic AAS rules in a small and more controlled area of a map. |
